The Three Musketeers

Rodeo FX, Montreal | FX and Lighting

I was honored to be invited up to Montreal in early 2011 to spend a bloody cold winter working with the uniquely talented and heavily bearded artists that create some of the most epic landscapes shots in the industry. I had worked previously for a Quebecois studio in San Francisco that had connections to Rodeo and were aware that my deep generalist CG background would help fill in all the gaps that were not really set up in their pipeline at that time. Thus I embarked on various roles that supported mostly their environmental work on the stereoscopic film The Three Musketeers.

Apart from learning French my biggest task was developing and building out period accurate fireworks for cloud level and ground level theatrics, along with crowd systems (all done within Maya using Mel and Mental Ray, and integrated into Nuke for 2.5d card options). Crowd systems were a combination of Mel scripting and stock motion capture data that I manipulated within Maya to create the final layout, and eventually ported over to XSI for rendering. I also tackled one off shots, such as a scene where a wall magically separates and reveals a secret room. In this case I handled every aspect of the shot, including modeling, animation and the tedious projection work (no lidar) that creates the correct stereo depth seen within the mirror as it recedes.

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